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Grouping polygons in cheetah3d
Grouping polygons in cheetah3d





grouping polygons in cheetah3d
  1. GROUPING POLYGONS IN CHEETAH3D FULL
  2. GROUPING POLYGONS IN CHEETAH3D SOFTWARE
  3. GROUPING POLYGONS IN CHEETAH3D PC
  4. GROUPING POLYGONS IN CHEETAH3D PLUS
  5. GROUPING POLYGONS IN CHEETAH3D SERIES

My personal humble opinion for what concerns customers like me: LF and Dawn are somewhat the Genesis8.x counterparts: you buy, you pose, you render. this is somewhat frustrating, compared to the 3 packs: Morphs++, Badabing and NGM. It's the same problem with Dawn: not being a modeler equals being prisoner with what you are offered when you buy the character or a new morphology. Furthermore, I have no freedom with the shapes as I don't model. I wanted to use the middle-length top, and I've tried hard to let it fall around the dress, but it still interacts with it.įrom time to time, I'm using LF, but it really lacks of freedom for the shapes (for example the shapes of her breasts don't convince me enough, even under clothes), and when you're used to the numerous morphs of Sasha-19, it take a far longer time to pose LF. Here is an example with which I'm having difficulties:

GROUPING POLYGONS IN CHEETAH3D PLUS

That plus Posermatic's NGM, which give the best control to fill correctly cleavages. That's why I often use 3d-age's clothes because these are the ones that provide the most morphs. I still need to practice with dynamic clothes because I often get weird results. There's also someone currently selling a version of 301 (which I think would be essentially 302 because of the free upgrade) and a cheaper way to get 501 though check with Luxology to make sure the seller is legit first and buy at your own risk of course.As I'm not a vendor (I really don't have enough free time to do it, and I'm rather convinced that I won't be good at it), I'm still using Sasha-19, the best weightmapped Vic4 I've tested till now.

GROUPING POLYGONS IN CHEETAH3D SERIES

There's also Blender and I've heard the new 2.5 series is great at animation.įor the extrude edge thing I use Seneca's "bevel little" script ( get the newest version here) though tying it to shift + edge selection might kill other Modo controls unless you do some serious hotkey setup tweaks. It does export FBX to Unity so I'm thinking it'll probably work with UDK as well.

GROUPING POLYGONS IN CHEETAH3D FULL

If you do go the Modo route and you want a way to do "easy Skeleton-Skin creation and setup, with full and fast control of vertex weights." Then you'd best go buy a copy of Messiah before it's too late, though I've heard the Mac port isn't as good as the Windows native version. I will throw in another vote for Modo, but definitely try before you buy it's really different from Max. Get used to pressing V for all the best polytool types submenu while modelling.Īs with anything, watching a bunch of tutorial videos on youtube will expose the fastest way to lowpoly model in C4DĪnimation in C4D still confuses me to the point of hair pulling though. Get used to selecting edges in the different ways offered. Get used to Extruding lines (edges) - its the fastest way to make new polygons. They actually have a myriad of settings which you can tailor to your preference. Good things to investigate are the cut and extrude tools. I find that if you change your workflow a little, you can speed things up. I forget my lowpoly modelling workflow in 3DS 8 but one feature I miss is being able to draw verts where ever I like. No real choice about it, and now I'm glad it was C4D I was lumbered with as theres a lot of powerful tools under the hood. You just have to get used to the way it works, like any 3D software. Will have to go against the flow here C4D is a good bit of software, and definitely full featured (EQ? it's used for TV, games and Movies quite often ).

grouping polygons in cheetah3d grouping polygons in cheetah3d

GROUPING POLYGONS IN CHEETAH3D SOFTWARE

Also, if you can suggest other good software wich is not too far from 3DS for polygon modeling, you are welcome. Hope soemone will point me in the right direction. I just put the "Eas圜lone" folder inside the "Plugins" folder of Cinema 4D, reboot C4D, and in the "Plugins" tab, nothing appears.

grouping polygons in cheetah3d

I downloaded three versions of it (r11.5, r12, "older"), and no one seems to work. Many posts around the web bring to this plugin (I'm not even sure this plugin will do what I need). Not bad at all, but not as fast as in 3DS. Select interested edges, press D for Extrude tool, extrude edges just a little bit, then pick again Move tool and move edges around as needed. After some searching around the web, I found two possible solutions: But.Īs many of you know, in C4D you can't Shift-Drag edges like in 3DS, and this is quite workflow-destructive for lowpoly/midpoly modelers like me. So, I'm trying C4D r11.5, wich seems a great software, and I like it a lot.

GROUPING POLYGONS IN CHEETAH3D PC

So, I had to migrate from 3DS to C4D because I switched from PC to Mac, and I really don't want/like/can use BootCamp or Parallels to run 3DS. Probably this is a question wich has been asked too much times, but despite my searches around Google, Polycount, and various other sources, I had not find any definitive answer to this.







Grouping polygons in cheetah3d